t = 0.00s
Horizontal Vel (v_x) Vertical Vel (v_y)
Live Telemetry & Summary
Observe the live values changing in real-time as the simulation runs. Tweak parameters and press **Simulate** to see new calculations.
Time:0.00 s
Distance (x):0.0 m
Height (y):0.0 m
Vert Speed (v_y):14.1 m/s
Total Speed (v):20.0 m/s
Variable Adjuster
Projectile Kinematics Lab
PROJProjectile motion simulates an object launched into a gravitational field. The motion is separated into horizontal translation (constant velocity) and vertical acceleration (constant gravity acceleration).
Whiteboard Solver Steps
Step 1
Initial Velocity Decomposition
The initial velocity vector is decomposed into horizontal (constant) and vertical components.
Step 2
Time of Flight
The total time the projectile spends in the air before hitting the ground.
Step 3
Peak Height and Range
The maximum vertical altitude achieved and the total horizontal travel distance.